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> I'm still confused about this Self deal... >> In my main frame script section I have... >>> Recruiter_OnLoad(self) >>> And it works fine.. no errors. That's because it's correct. > I have this in my slider script section and I get an error about accessing a gobal nil. Which I assume must be the "self" since the value attrib is passing and working. >>> Recruiter_Slider1_OnClick(self,value); >> No, the error you linked has nothing to do with self, and everything to do with the fact that the function `Recruiter_Slider1_OnClick` doesn't exist. The errors ALWAYS tell you precisely what is wrong. > Just confused as to why self works in some places and not others... Its used in your slider example... but yet I can't seem to get it to not error for me... It works... but still posts an error. >> slider:SetScript("OnValueChanged", function(self, value) This isn't valid syntax, so no idea what you're doing here. You'd need at least an end and another ) to finish it. > The exact error I get is : but it still functions... so kinda confusing. >> 1x :"Recruiter_SubSlider1:OnValueChanged":1: attempt to call global 'Recruiter_Slider1_OnClick' (a nil value) As I said, that doesn't exist at the point that the handler is being called.

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